Recreational Games Study Guide
Recreational Games – Games that are often done for enjoyment, amusement, or pleasure and are considered to be "fun".
General Rules for all Rec Games: SpatialAwareness (the ability to see two or more objects in relation to each other and to oneself in a given space.) is essential for all the games we play and is necessary for our games to be successful and injury free!!
1.Safety is our number one concern!!
a. Make sure you are aware of your surroundings including the people and objects around you so that you do not collide into anyone or anything! – Watch out where you are going!! Control your body!
b. Make sure your shoes are tied and they will not fly off in the middle of a game and hit and hurt another student. A consequence will be earned if it does occur.
c. Pay attention to the game so you can see if someone or something is coming towards you and might hit you. Protect you face and body.
2. Each day you are being graded for you effort and participation. Make sure you are being physically active and moving around instead of just standing, talking, or watching others play the game.
3. Cheating wrecks the game. If students are caught cheating, they will be pulled from the game and given an “Alternative P.E. Experience”.
**THINK ABOUT AND KNOW SOME SUCCESSFUL OFFENSIVE AND DEFENSIVE STRATEGIES FOR EACH GAME**
Indoor Games
Crab Soccer:
*Two large inflatable balls are used and placed in the center of the gym
*Four teams border the playing field sitting on their designated line between the cones
*Players are numbered off (#’s 1-6)
*When the player’s number is called they must crab to the center and use their feet or head (not recommended) to get the ball over the heads of the “goalies”.
*The “goalies” are the remaining players sitting on their bottoms on their designated line.
*The “goalies” can use their hands and feet to keep the ball from going over their heads but must remain on their line (no standing up or kneeing). Getting off your bottom may result in a penalty point.
*”Goalies” can score a goal
*Once a yellow ball scores, it stays out until the other ball also scores or the time runs out for that round
*The team with the LOWEST score wins
4-Wall Soccer:
*Four Teams line up against the four gym walls
*4-5 soft dodge balls are placed in the center of the gym
*Players are numbered off (#’s 1-6)
*When a player’s number is called they go into the center, acting as a forward or mid-fielder, and try to “score” on the other three teams (not their own)
*A score is when the ball makes contact with the wall, yellow line and below or top bleacher and below, behind the goalies.
*Forwards and Mid-fielders can score multiple times against multiple walls during the timed round
*The remaining players, not in the center, are the“goalies”
*The “goalies” can use their hands, feet or bodies to stop the ball from touching the wall.
*”Goalies” must remain at least one arms-length from their wall. If they step out further than that, their team will receive a penalty point
*If a ”Goalie” gets a ball, they must put it on the ground and kick it or roll it to a teammate. They are not allowed to PUNT (Kick it right out of their hands) the ball. Punting the ball will result in a penalty point.
*”Goalies” cannot score a goal
*The team with the LOWEST score is the winner
Mat Ball:Combination of kickball and dodge ball
*Played with Two teams; one up kicking and one out playing the field
*A teacher is the pitcher using a soft dodge ball.
*Bases are larger and are created by using four cones for each of the three bases
*When the kicking team is up to bat there is one line to the side for the girls and one line to the other side for the boys. The batting order must remain the same
each time the team comes back up to kick. Those who have recently kicked go to the back of the line and those who have not kicked yet, towards the front.
*One boy and one girl will go up to the kicking line (in between two cones) at the same time. One will kick and one will be waiting by the cone to run after the ball has been
kicked
*The actual player to kick the ball will alternate from boy to girl, switching off each time a new set of players is up to bat.
*After the ball is kicked in front of the kicking line, both players will run to the first base. They both can be safe, one runner can be out and the other runner can be safe or they both can be thrown out (if the ball reaches the first base player before they both get there). If this happens only one out is received.
*If both runners are safe, they do not have to stick together. They can run the bases anyway they choose.
*First base is the only base, after the ball is kicked, that there is a force out (you can touch just the base if you are holding the ball before the runner gets there and the runner would be out)
*On each base you can have up to 5 runners. If there are more that 5, a runner (or more) must leave before the ball comes to the base and someone gets tagged out.
*Runners can run the bases as many times as they can make it around before they are tagged or pegged out. As they are approaching home base, they can run right through the two cone, score and be done OR the runner can decide to just touch the kicking line at home base, score once, and continue to first base to try to go all the way around and score again.
*Runners need to watch the kicker to see if the ball is kicked on the ground or in the air. If the ball is kicked in the air, a runner might need to TAG-UP (go back to their original base before running to the new base), stay on the base until it is caught, or take a small lead off and run back to the base if the ball is caught.
*Players in the field can get a runner out by throwing it to first base before the runners get there or throw the ball directly at the runners and hit them before getting on a base.
*Players in the field CAN NOT RUN WITH THE BALL!!!! If this happens, the runners are automatically safe.
*Players in the field cannot run into the 3-point arc until the kicker touches the ball, if this happens, the runners are automatically safe.
*Players in the field cannot block the base running path or get in the way of the runners.
*Each team gets 5 outs before their up-to-bat is over.
Beanbag Dodge Ball:
*This game is played with four teams
*One team is waiting out, two teams are throwing in the middle and one team is running in each round. There is a set timed rotation that is followed until all teams had a
chance to run and score.
*This game uses small bean bags/items, dodge balls, small mats and large high jump mats for the runners to hide behind.
*The Running team will have a small object like a bean bag in their hand when they start the game. They will have a small head start to begin running on the first whistle.
*Their objective is to get all the way around the gym without getting touched by a dodge ball.
*The running team can stop behind a mat for protection before running again.
*If the runners make it all the way around without getting touched by a ball, they will deposit the bean bag into the score basket, take another new bean bag and try to go around again.
*If the runner makes contact with a ball in any way shape or form (if a ball touches them anywhere head to toe), that runner is out and needs to reset by walking in front of the mats in the opposite direction of the runners all the way to the beginning to start again.
*If a runner gets beamed in the head with a line drive, they are not considered out. If the runner tries to duck a ball and gets hit in the head, then they are out.
*On the second whistle, the two classes in the middle of the gym can pick up a dodge ball and start throwing at the runners. If they pick up a ball to early, the runners will be rewarded with extra time to run without being thrown at.
*The throwers must remain inside the coned off area when they throwing. If they step over the coned line, it is up to them to confess to a teacher and receive a small consequence and return back to the game. If they do not confess and a teachers catches them, they will be removed from the game and not return. Same rule applies if a thrower hits a runner in the head.
*Throwers in the middle cannot throw a ball at the “NO THROW ZONE” which is indicated by colorful poly spots on the ground. Throwing in that direction will result in a consequence.
*Throwers may leave the coned off area to retrieve a ball and bring it back inside the coned off area before they can throw it.
*The winning team is the one with the MOST bean bags in their score basket after their allotted time to run.
Power Ball:
*This game has two teams
*The perimeter of the court is lined with cones and the court is divided in half
*We use four large inflatable balls that start in the center of the coned off court.
*There are three sizes and point values assigned to the ball. The smaller beach ball is worth 1 point, the medium black/gold ball is worth 2 points and the two
large blue ones are each worth three points.
*We use three types of dodge balls; some soft and squishy, some firm, and some old school rubber balls. The rubber balls are considered the POWER BALLS that when thrown hard and accurately can substantially move the inflatable balls in one direction. The balls will be divided equally between the two teams at the start of the game.
*One team will be on one half of the gym in front of the stage and lined up behind the cones. The other team will be on the half of the gym in front of the bleachers and lined up behind the cones.
*The team on the stage side is trying to use their dodge balls to hit and move the large inflatable balls across the gym to score over the goal line on the bleacher side of the gym. The team on the bleachers side is also using their dodge balls to hit and move the large inflatable balls across the gym to score over the goal line on the stage side of the gym.
*Some players need to play offense and use the dodge balls to push the large inflatable balls to score on the opposite side. Some players need to play defense to stop the balls from crossing the line and scoring.
*After the dodge balls have been thrown, they may be sitting and rolling around the middle of the court. Anyone can run into the middle to retrieve ONE ball and bring it back behind the cones to throw. They may get hit with a dodge ball but they are not out if they do.
*Throwers need to be behind the cones when throwing. If they are caught stepping over the coned line, points will be rewarded to the other team.
*If a large inflatable ball touches a player anywhere that has run into the middle to get a ball, that player is out of the game for the rest of the round.
*The round will be timed and the balls and players can reset after each round.
*The team with the HIGHEST SCORE WINS!!
Outdoor Games
Blob Tag: This game is similar to Sharks and Minnows
*There are two lines of cones inside the track
*The players start behind the closer line of cones
*A couple “blobs” are positioned between the two line of cones. A “blob” is two or three students linked together by holding hands, wrists or linked at the elbow.
*A whistle is blown and the players must run across the field to the opposite cone line without being touched/tagged by a “blob”. A whistle will blow each time the players need to run to the other side
*If you are tagged by a “blob”, you must join that “blob”
*If a “blob” tags you after it has broken apart, the tag does not count and the runner is free. The “blob” must be connect and stay linked in order for the tag to count
*If you run onto the track, which is out of bounds, to avoid being tagged, you are out and need to join the closest “blob”
*When a “blob” is four people connected, it needs to break apart and make two pairs
*When there are only a few runners left, the round will end and the “blobs” return to be the runners and the winning runners become the new “blobs”
Capture the Flag:
*This games is played with two teams; pinnies and non-pinnies
*Each team has a "flag" sitting ontop of a cone surronded by a cirlce of poly-spots called a safety zone.
*Only one person can be in the safety zone at a time (the person with the flag in their hand) and can stay in the safety zone for no more than 10 seconds before they must leave the circle with the flag or leave the flag on the cone and exit the safety zone.
*Each team has a "prison" which is a large coned off boxed area on thier side to hold the other team's members if caught on the wrong side.
*The playing field is bordered and contained inside the track. Stepping onto the track would be out-of-bounds and that player would need to go to "jail".
*Each team starts the game facing each other on their side of the mid-line.
*When the whistle is blown, players can enter the other team's side and try to "capture" the opponents flag and get it back to their original side without getting tagged.
*If a player is tagged on the opponent's side, they must go to that side's "jail" and wait to be rescued by a team member.
*If a teammate can get to the "jail" without getting tagged, they can rescue and leave with two teammates and walk connected safely back to their side
*Some team members should play offense and actively try to get the flag on the opponent's side and bring it back.
*Some team members should stay on their side and play defense by tagging the opponents on their side trying to get the flag and sending them to "jail"
*There is no "puppy guarding" (guarding too closely) the safety zone and the "jail". Players need to be at least 5-10 giant steps away from each of these areas.
*There is no hiding in or running through the jail
*When a player has the flag, they are not to hide the flag or pass the flag to another teammate.
*The flag needs to be set back on the cone after the flag is recovered from the tagged runner and at the end of each round
*The round is over when a player successfuly gets the opponents's flag back over to their side without getting tagged, which scores a point for their team.
*The team with the HIGHEST score wins.
Four Corner Football: We usualy play this game outdoors inside the track but we have also played this game inside the gym on a smaller scale with the boys and girls playing in alternating rounds
*There are four teams (usualy each class/teacher is a team-some hours a class needs to be divided and split between the four other teachers)
*The playing field is boarded and divided into four sections or quadrants with orange cones
*Each quadrant has a hoop filled with 15 football in the back corner and a safety zone with poly-spots around the hoop
*Each payer needs to tuck in thier shirts, wear a flag (red or yellow) tucked in about two inches on the side of their shorts (down the side seem), and a colored pinnie
*At the start of the round, some players, on offense, run into the quadrants of the OTHER THREE TEAMS to get a football and try to make it back to their own section and put the football in their own hoop without getting their flag pulled.
*Other players can remain in their quadrant and play defense by pulling the flags of those who are taking the footballs out of their hoop.
*Only if an opponent has a football in their hand and is in your class team's quadrant can you try and pull their flag.
*Players with a football CAN NOT hide, cover, or block their flag from being pulled; instead they must use fancy footwork and agile movements to get away.
*Players with a football CAN NOT toss or throw the football at anytime during the game. Football must be placed back in the hoops.
*Players with a football need to stay inbounds (boarder of orange cones). Stepping out of bounds is like getting your flag pulled.
*If you are successful in pulling an opponent's flag, an exchange must happen. You give their flag back and they give the football back for you to put back in your hoop
*If you are the one who's flag was pulled, then they give your flag back and you give the football back and return to your quadrant to reset and continue to play.
*You can stay in the safety zone for up to 10 seconds before you have to leave with or without a football.
*At the end of the round, the team with the most footballs in thier safe zone is the winner.
*The team with the HIGHEST SCORE wins.
Flag Grab Tag: This is typically an outdoor game but it can be moved inside and modified slightly to run smoothly in a smaller space like the gym
*This game has two teams: Red and Yellow
*Players need to tuck in their shirts for this game
*Each team member gets a “flag” that gets tucked into the waistband of the shorts at the hip and runs down the side of the shorts following the seam
*Players spread out within the playing area and wait for a whistle to start the round
*The object of the game is to pull the “flags” of the opposite team members and safely bring the flag to your teams score basket without getting your “flag” pulled.
*You can only pull one “flag” at a time
*There is a safety zone around both team’s score baskets. If you are in the safety zone, you can’t pull someone’s “flag” and your “flag” can’t be pulled either.
*You can run around and move to avoid getting your flag pulled but you are not allowed to cover or guard or protect your flag with your hand so someone can’t get to it to pull it.
*If your “flag” is pulled you must leave the playing area and wait in a designated holding area until the timed round is over.
*When the timed round is over, you get your “flag” back and reset, waiting for the whistle to start the game again.
*The team that pulled the MOST “flags” wins
General Rules for all Rec Games: SpatialAwareness (the ability to see two or more objects in relation to each other and to oneself in a given space.) is essential for all the games we play and is necessary for our games to be successful and injury free!!
1.Safety is our number one concern!!
a. Make sure you are aware of your surroundings including the people and objects around you so that you do not collide into anyone or anything! – Watch out where you are going!! Control your body!
b. Make sure your shoes are tied and they will not fly off in the middle of a game and hit and hurt another student. A consequence will be earned if it does occur.
c. Pay attention to the game so you can see if someone or something is coming towards you and might hit you. Protect you face and body.
2. Each day you are being graded for you effort and participation. Make sure you are being physically active and moving around instead of just standing, talking, or watching others play the game.
3. Cheating wrecks the game. If students are caught cheating, they will be pulled from the game and given an “Alternative P.E. Experience”.
**THINK ABOUT AND KNOW SOME SUCCESSFUL OFFENSIVE AND DEFENSIVE STRATEGIES FOR EACH GAME**
Indoor Games
Crab Soccer:
*Two large inflatable balls are used and placed in the center of the gym
*Four teams border the playing field sitting on their designated line between the cones
*Players are numbered off (#’s 1-6)
*When the player’s number is called they must crab to the center and use their feet or head (not recommended) to get the ball over the heads of the “goalies”.
*The “goalies” are the remaining players sitting on their bottoms on their designated line.
*The “goalies” can use their hands and feet to keep the ball from going over their heads but must remain on their line (no standing up or kneeing). Getting off your bottom may result in a penalty point.
*”Goalies” can score a goal
*Once a yellow ball scores, it stays out until the other ball also scores or the time runs out for that round
*The team with the LOWEST score wins
4-Wall Soccer:
*Four Teams line up against the four gym walls
*4-5 soft dodge balls are placed in the center of the gym
*Players are numbered off (#’s 1-6)
*When a player’s number is called they go into the center, acting as a forward or mid-fielder, and try to “score” on the other three teams (not their own)
*A score is when the ball makes contact with the wall, yellow line and below or top bleacher and below, behind the goalies.
*Forwards and Mid-fielders can score multiple times against multiple walls during the timed round
*The remaining players, not in the center, are the“goalies”
*The “goalies” can use their hands, feet or bodies to stop the ball from touching the wall.
*”Goalies” must remain at least one arms-length from their wall. If they step out further than that, their team will receive a penalty point
*If a ”Goalie” gets a ball, they must put it on the ground and kick it or roll it to a teammate. They are not allowed to PUNT (Kick it right out of their hands) the ball. Punting the ball will result in a penalty point.
*”Goalies” cannot score a goal
*The team with the LOWEST score is the winner
Mat Ball:Combination of kickball and dodge ball
*Played with Two teams; one up kicking and one out playing the field
*A teacher is the pitcher using a soft dodge ball.
*Bases are larger and are created by using four cones for each of the three bases
*When the kicking team is up to bat there is one line to the side for the girls and one line to the other side for the boys. The batting order must remain the same
each time the team comes back up to kick. Those who have recently kicked go to the back of the line and those who have not kicked yet, towards the front.
*One boy and one girl will go up to the kicking line (in between two cones) at the same time. One will kick and one will be waiting by the cone to run after the ball has been
kicked
*The actual player to kick the ball will alternate from boy to girl, switching off each time a new set of players is up to bat.
*After the ball is kicked in front of the kicking line, both players will run to the first base. They both can be safe, one runner can be out and the other runner can be safe or they both can be thrown out (if the ball reaches the first base player before they both get there). If this happens only one out is received.
*If both runners are safe, they do not have to stick together. They can run the bases anyway they choose.
*First base is the only base, after the ball is kicked, that there is a force out (you can touch just the base if you are holding the ball before the runner gets there and the runner would be out)
*On each base you can have up to 5 runners. If there are more that 5, a runner (or more) must leave before the ball comes to the base and someone gets tagged out.
*Runners can run the bases as many times as they can make it around before they are tagged or pegged out. As they are approaching home base, they can run right through the two cone, score and be done OR the runner can decide to just touch the kicking line at home base, score once, and continue to first base to try to go all the way around and score again.
*Runners need to watch the kicker to see if the ball is kicked on the ground or in the air. If the ball is kicked in the air, a runner might need to TAG-UP (go back to their original base before running to the new base), stay on the base until it is caught, or take a small lead off and run back to the base if the ball is caught.
*Players in the field can get a runner out by throwing it to first base before the runners get there or throw the ball directly at the runners and hit them before getting on a base.
*Players in the field CAN NOT RUN WITH THE BALL!!!! If this happens, the runners are automatically safe.
*Players in the field cannot run into the 3-point arc until the kicker touches the ball, if this happens, the runners are automatically safe.
*Players in the field cannot block the base running path or get in the way of the runners.
*Each team gets 5 outs before their up-to-bat is over.
Beanbag Dodge Ball:
*This game is played with four teams
*One team is waiting out, two teams are throwing in the middle and one team is running in each round. There is a set timed rotation that is followed until all teams had a
chance to run and score.
*This game uses small bean bags/items, dodge balls, small mats and large high jump mats for the runners to hide behind.
*The Running team will have a small object like a bean bag in their hand when they start the game. They will have a small head start to begin running on the first whistle.
*Their objective is to get all the way around the gym without getting touched by a dodge ball.
*The running team can stop behind a mat for protection before running again.
*If the runners make it all the way around without getting touched by a ball, they will deposit the bean bag into the score basket, take another new bean bag and try to go around again.
*If the runner makes contact with a ball in any way shape or form (if a ball touches them anywhere head to toe), that runner is out and needs to reset by walking in front of the mats in the opposite direction of the runners all the way to the beginning to start again.
*If a runner gets beamed in the head with a line drive, they are not considered out. If the runner tries to duck a ball and gets hit in the head, then they are out.
*On the second whistle, the two classes in the middle of the gym can pick up a dodge ball and start throwing at the runners. If they pick up a ball to early, the runners will be rewarded with extra time to run without being thrown at.
*The throwers must remain inside the coned off area when they throwing. If they step over the coned line, it is up to them to confess to a teacher and receive a small consequence and return back to the game. If they do not confess and a teachers catches them, they will be removed from the game and not return. Same rule applies if a thrower hits a runner in the head.
*Throwers in the middle cannot throw a ball at the “NO THROW ZONE” which is indicated by colorful poly spots on the ground. Throwing in that direction will result in a consequence.
*Throwers may leave the coned off area to retrieve a ball and bring it back inside the coned off area before they can throw it.
*The winning team is the one with the MOST bean bags in their score basket after their allotted time to run.
Power Ball:
*This game has two teams
*The perimeter of the court is lined with cones and the court is divided in half
*We use four large inflatable balls that start in the center of the coned off court.
*There are three sizes and point values assigned to the ball. The smaller beach ball is worth 1 point, the medium black/gold ball is worth 2 points and the two
large blue ones are each worth three points.
*We use three types of dodge balls; some soft and squishy, some firm, and some old school rubber balls. The rubber balls are considered the POWER BALLS that when thrown hard and accurately can substantially move the inflatable balls in one direction. The balls will be divided equally between the two teams at the start of the game.
*One team will be on one half of the gym in front of the stage and lined up behind the cones. The other team will be on the half of the gym in front of the bleachers and lined up behind the cones.
*The team on the stage side is trying to use their dodge balls to hit and move the large inflatable balls across the gym to score over the goal line on the bleacher side of the gym. The team on the bleachers side is also using their dodge balls to hit and move the large inflatable balls across the gym to score over the goal line on the stage side of the gym.
*Some players need to play offense and use the dodge balls to push the large inflatable balls to score on the opposite side. Some players need to play defense to stop the balls from crossing the line and scoring.
*After the dodge balls have been thrown, they may be sitting and rolling around the middle of the court. Anyone can run into the middle to retrieve ONE ball and bring it back behind the cones to throw. They may get hit with a dodge ball but they are not out if they do.
*Throwers need to be behind the cones when throwing. If they are caught stepping over the coned line, points will be rewarded to the other team.
*If a large inflatable ball touches a player anywhere that has run into the middle to get a ball, that player is out of the game for the rest of the round.
*The round will be timed and the balls and players can reset after each round.
*The team with the HIGHEST SCORE WINS!!
Outdoor Games
Blob Tag: This game is similar to Sharks and Minnows
*There are two lines of cones inside the track
*The players start behind the closer line of cones
*A couple “blobs” are positioned between the two line of cones. A “blob” is two or three students linked together by holding hands, wrists or linked at the elbow.
*A whistle is blown and the players must run across the field to the opposite cone line without being touched/tagged by a “blob”. A whistle will blow each time the players need to run to the other side
*If you are tagged by a “blob”, you must join that “blob”
*If a “blob” tags you after it has broken apart, the tag does not count and the runner is free. The “blob” must be connect and stay linked in order for the tag to count
*If you run onto the track, which is out of bounds, to avoid being tagged, you are out and need to join the closest “blob”
*When a “blob” is four people connected, it needs to break apart and make two pairs
*When there are only a few runners left, the round will end and the “blobs” return to be the runners and the winning runners become the new “blobs”
Capture the Flag:
*This games is played with two teams; pinnies and non-pinnies
*Each team has a "flag" sitting ontop of a cone surronded by a cirlce of poly-spots called a safety zone.
*Only one person can be in the safety zone at a time (the person with the flag in their hand) and can stay in the safety zone for no more than 10 seconds before they must leave the circle with the flag or leave the flag on the cone and exit the safety zone.
*Each team has a "prison" which is a large coned off boxed area on thier side to hold the other team's members if caught on the wrong side.
*The playing field is bordered and contained inside the track. Stepping onto the track would be out-of-bounds and that player would need to go to "jail".
*Each team starts the game facing each other on their side of the mid-line.
*When the whistle is blown, players can enter the other team's side and try to "capture" the opponents flag and get it back to their original side without getting tagged.
*If a player is tagged on the opponent's side, they must go to that side's "jail" and wait to be rescued by a team member.
*If a teammate can get to the "jail" without getting tagged, they can rescue and leave with two teammates and walk connected safely back to their side
*Some team members should play offense and actively try to get the flag on the opponent's side and bring it back.
*Some team members should stay on their side and play defense by tagging the opponents on their side trying to get the flag and sending them to "jail"
*There is no "puppy guarding" (guarding too closely) the safety zone and the "jail". Players need to be at least 5-10 giant steps away from each of these areas.
*There is no hiding in or running through the jail
*When a player has the flag, they are not to hide the flag or pass the flag to another teammate.
*The flag needs to be set back on the cone after the flag is recovered from the tagged runner and at the end of each round
*The round is over when a player successfuly gets the opponents's flag back over to their side without getting tagged, which scores a point for their team.
*The team with the HIGHEST score wins.
Four Corner Football: We usualy play this game outdoors inside the track but we have also played this game inside the gym on a smaller scale with the boys and girls playing in alternating rounds
*There are four teams (usualy each class/teacher is a team-some hours a class needs to be divided and split between the four other teachers)
*The playing field is boarded and divided into four sections or quadrants with orange cones
*Each quadrant has a hoop filled with 15 football in the back corner and a safety zone with poly-spots around the hoop
*Each payer needs to tuck in thier shirts, wear a flag (red or yellow) tucked in about two inches on the side of their shorts (down the side seem), and a colored pinnie
*At the start of the round, some players, on offense, run into the quadrants of the OTHER THREE TEAMS to get a football and try to make it back to their own section and put the football in their own hoop without getting their flag pulled.
*Other players can remain in their quadrant and play defense by pulling the flags of those who are taking the footballs out of their hoop.
*Only if an opponent has a football in their hand and is in your class team's quadrant can you try and pull their flag.
*Players with a football CAN NOT hide, cover, or block their flag from being pulled; instead they must use fancy footwork and agile movements to get away.
*Players with a football CAN NOT toss or throw the football at anytime during the game. Football must be placed back in the hoops.
*Players with a football need to stay inbounds (boarder of orange cones). Stepping out of bounds is like getting your flag pulled.
*If you are successful in pulling an opponent's flag, an exchange must happen. You give their flag back and they give the football back for you to put back in your hoop
*If you are the one who's flag was pulled, then they give your flag back and you give the football back and return to your quadrant to reset and continue to play.
*You can stay in the safety zone for up to 10 seconds before you have to leave with or without a football.
*At the end of the round, the team with the most footballs in thier safe zone is the winner.
*The team with the HIGHEST SCORE wins.
Flag Grab Tag: This is typically an outdoor game but it can be moved inside and modified slightly to run smoothly in a smaller space like the gym
*This game has two teams: Red and Yellow
*Players need to tuck in their shirts for this game
*Each team member gets a “flag” that gets tucked into the waistband of the shorts at the hip and runs down the side of the shorts following the seam
*Players spread out within the playing area and wait for a whistle to start the round
*The object of the game is to pull the “flags” of the opposite team members and safely bring the flag to your teams score basket without getting your “flag” pulled.
*You can only pull one “flag” at a time
*There is a safety zone around both team’s score baskets. If you are in the safety zone, you can’t pull someone’s “flag” and your “flag” can’t be pulled either.
*You can run around and move to avoid getting your flag pulled but you are not allowed to cover or guard or protect your flag with your hand so someone can’t get to it to pull it.
*If your “flag” is pulled you must leave the playing area and wait in a designated holding area until the timed round is over.
*When the timed round is over, you get your “flag” back and reset, waiting for the whistle to start the game again.
*The team that pulled the MOST “flags” wins